#ifndef SPIKE_H
#define SPIKE_H

#include "PhysicObject.h"

class Spike : public PhysicObject
{
public:
    Spike();
    ~Spike();

    void initGameObjectWith(GamePlayScreen *_gameScreen, CCDictionary *_dict);
    void createSprite();
    void createPhysicBody();

public:
    unsigned char type;
};

#endif // SPIKE_H
